Download Scorm 2004 Packages

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  1. Download Scorm 2004 Packages For Windows

1.2 and 2004 integration. It implements all common and most used available.Asset Store linkOnline documentationExamples to try it outScorm 1.2:Scorm 2004:Supported PlatformsScorm packages run on LMS that run on Web Browsers. WebGL support. WebPlayer support has been removed. The last Unity compatible version was 5.3. If you still need it I can share you the last 1.x version of the plugin.Features. and support.

Implemented 1.2/2004 equivalent API, If you need something specific of Scorm 2004 that is not available in 1.2, feel free to ask and you will have it as soon as possible. Builds Scorm packages automatically. You get a “.zip” with your Scorm package ready to upload to a LMS. Full object oriented API (you don’t deserialize anything, it’s already done it for you). C# Source code included.

2004Packages

Documentation available. Easy integration to your Unity project. Well organized and structured code. Provides a in editor implementation for testing purposes. Examples available. Includes an example to test the full API with a console view. Click to expand.I don't understand.

I have opened a project with the asset in Unity 5.3.3f1 and published in UnityWebGL using Scorm 1.2 and creating a Zip (with the asset publishing capabilities). Then I have uploaded to ScormCloud, I've launched the course and the test scene provided with the asset works with no problems (no 'undefined').You are the first one having problems (I have more sales and more testing users in my Scorm Cloud test course with no feedback with errors or weird behaviour).I need more information and a test project to check it out.Edit: I think I know what it's happening.Are you trying Scorm 2004? You need to change two things to make it work.Go to asset documentation and read 'Getting Started' and 'Using included WebGL template' section (I think that you haven't changed Scorm version in step 3 and you have it with 1.2 so it's using 1.2 API in 2004). Click to expand.No but no because my asset doesn't support it, no because it's no possible by definition.It uses Javascript to communicate with the LMS once it's uploaded to the LMS and launched from there.Any Scorm package behaviour is this because it's the standard way and the only way that works on any LMS.How would be possible to do this from an exe without any LMS context? To do that you depend on the LMS you are targeting if it has a web Service or some way to communicate externally. It's not the standard way and this is not supported by all LMS.

No but no because my asset doesn't support it, no because it's no possible by definition.It uses Javascript to communicate with the LMS once it's uploaded to the LMS and launched from there.Any Scorm package behaviour is this because it's the standard way and the only way that works on any LMS.How would be possible to do this from an exe without any LMS context? To do that you depend on the LMS you are targeting if it has a web Service or some way to communicate externally. It's not the standard way and this is not supported by all LMS. If anyone is interested I have a very early test version - like pre-beta (or even gamma) version of my first Unity / Scorm 2004 compliant / WebGL / WebGLMovieTextures / Animation on ScormCloud at the public link below:Note: If you run this module and then again after I make a change it sometimes crashes out with the not enough WebGL Memory issue - no amount of memory allocation seems to fix this issue - and I've adjusted the memory up and down several times. Hp color laserjet cm1312nfi driver. The only thing that seems to solve it is clearing the browser cache. I think that it has something to do with the way data is cached by WebGL and not Unity as it doesn't happen on all browsers and only happens some time but mainly after I upload a new build. So if you are interested - have a go at clearing your cache before running the course.

I will attempt to delete or modify this posting as and when the course changes.Anyway if you do get it to work let me know what you think - good or bad - perhaps you might even learn something! Click to expand.Uhn, checking the WebConsole I'm getting this error:SyntaxError: expected expression, got ')'It point's me to this line in the index.html:var scorm = new Scorm(Scorm.SCORM%UNITYCUSTOMSCORMVERSION%);I'm also getting a error from the LMSMain, but it's related with character encoding, but this is nothing I should worry about I think.LMSMain.html error: The character encoding of the HTML document was not declared. The document will render with garbled text in some browser configurations if the document contains characters from outside the US-ASCII range.

Download Scorm 2004 Packages For Windows

The character encoding of the page must be declared in the document or in the transfer protocol.After this two erros I get some warning about asm.js beign compiled successufully.Anything to help? Uhn, checking the WebConsole I'm getting this error:SyntaxError: expected expression, got ')'It point's me to this line in the index.html:var scorm = new Scorm(Scorm.SCORM%UNITYCUSTOMSCORMVERSION%);I'm also getting a error from the LMSMain, but it's related with character encoding, but this is nothing I should worry about I think.LMSMain.html error: The character encoding of the HTML document was not declared. The document will render with garbled text in some browser configurations if the document contains characters from outside the US-ASCII range. The character encoding of the page must be declared in the document or in the transfer protocol.After this two erros I get some warning about asm.js beign compiled successufully.Anything to help?

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